Remnants: Rubble Puzzle
Choose one of three pieces. The two you leave behind decay into rubble—clear lines before the board fills.
“Every skipped piece leaves a consequence.”
Independent software & game studio
Building calm, polished, and strategically designed digital products.
KiBRAX is the independent studio behind Remnants: Rubble Puzzle , available now on iOS and Android. The studio also builds applications, software systems, and quantitative research tools.
What KiBRAX builds
KiBRAX builds across games, applications, software systems, and quantitative research tools — with the same focus on clarity, validation, and clean execution. Games are the first proof of execution; the rest of the roadmap follows the same standard.
Polished puzzle games built around clear player promises, with selected titles planned for mobile, macOS, Windows, and potentially the web.
View GamesPractical applications with clean interaction and reliable execution, including related digital products that fit the same standard.
View ApplicationsMaintainable systems and internal tools for business, operations, automation, and structured workflows.
View Software SystemsTools for structured analysis, validation, decision support, and risk-aware research workflows.
View ResearchFirst active product line
Five independent games, each with its own rules and identity—from rubble management and heat-chain strategy to mirrored worlds, exact-sum dominoes, and directional extraction.
Choose one of three pieces. The two you leave behind decay into rubble—clear lines before the board fills.
“Every skipped piece leaves a consequence.”
Place heat tiles on a 5×5 grid, keep neighboring values within one level, and connect four matching tiles to clear them.
“Every early placement changes what remains possible.”
Mirror every move across a split puzzle board—or guide two runners through a synchronized dual-lane run.
“Two games. One split universe.”
Place dominoes on a 6×6 board and hit rising row-and-column targets exactly—every pip changes two equations.
“Under misses. Over misses. Exact clears.”
Clear directional paths, send symbols into a six-slot vault, and form triples before the next refill locks you out.
“What can escape is not always what should.”
Available now · iOS & Android
Choose one. The rest become rubble.
Pick one of three pieces to place. The other two decay into rubble, changing the board you must survive while you clear lines and chase a higher score.
How KiBRAX operates
The same loop runs through every product the studio ships. It isn’t fast, and it isn’t flashy — it’s repeatable.
Every project starts from a specific feeling a player already wants — not from a feature list.
Small scope, one promise, no filler. The product exists to deliver that feeling well.
If the first minutes don’t deliver what the store page promised, nothing else matters.
Not what we hoped they’d understand. Real sessions decide what stays and what changes.
Positioning, visuals, and first-session design carry forward. The portfolio compounds.