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First active product line

Seven games. One learning machine.

Mobile games are KiBRAX’s first active public product line: a seven-game mobile puzzle portfolio, not one random app. Each title tests a single clear player promise, and every launch compounds what the studio knows about desire, positioning, visuals, and first sessions.

None of these titles are publicly available yet. Public availability will be announced here and on official store listings when each game is ready.

Wide concept art for Remnants: a dark stone puzzle board in cinematic low light, stacks of heavy blocks under a teal glow on the horizon. Concept art
First launch focus · In development

Remnants

Calm blocks. Hard choices.

Calm stone-block puzzle where every placement feels heavy. A dark, tactile puzzle built around simple placement, quiet pressure, and the feeling that every move matters.

“No timer. Still trapped.”

  • No timer pressure
  • Heavy stone-block feel
  • Clean premium visuals
  • Simple rules, real consequences
  • Designed for fast sessions

All seven

The full shelf.

Five named titles, two unannounced projects. Working names and concept art — no fake screenshots, no fake release dates.

All games
Concept art for Remnants: dark stone blocks with platinum edges stacked in a cavern under a soft teal glow, one block falling. Concept art
First launch focus

Remnants

Calm stone-block puzzle where every placement feels heavy.

“No timer. Still trapped.”

Concept art for Doppel: two mirrored puzzle panels in teal and platinum split by a glowing seam, with one tile knocked out of place. Concept art
In development

Doppel

Two-sided puzzle that makes your brain argue with itself.

“You fixed one side. You ruined the other.”

Concept art for Dice Rail: three dice standing on a dark wooden rail above a tactical grid, with a row and column crossing at one contested square. Concept art
In development

Dice Rail

Dice-domino logic game where rows and columns fight each other.

“Simple numbers. Mean choices.”

Concept art for Loop Stitch: a warm golden thread closing a smooth loop around pegs on a calm dark board, with one loose end remaining. Concept art
In development

Loop Stitch

Cozy loop-closing puzzle that scratches your brain.

“Close the loop. Clear the mess.”

Concept art for Ejecta: a steel tray of sliding tiles, one tile mid-slide with teal motion trails setting off a chain reaction. Concept art
In development

Ejecta

Controlled-chaos puzzle where one push changes everything.

“One move can save the board or destroy it.”

Concept art for an unannounced project: a dim hexagonal puzzle silhouette behind a locked, frosted panel. Concept art
Concept stage

Project Six working title

Unannounced mobile puzzle project.

“A new puzzle shelf under testing.”

Concept art for an unannounced project: a dim diamond puzzle silhouette behind a locked, frosted panel. Concept art
Concept stage

Project Seven working title

Unannounced mobile puzzle project.

“Designed to test a different player promise.”

No downloads yet — and no fake buttons pretending otherwise. When a game is ready, its store availability will be announced here.

Want to talk about the games?

support@kibrax.com (720) 354-6729 2673 S Carson Way, Aurora, CO 80014