Remnants
Calm stone-block puzzle where every placement feels heavy.
“No timer. Still trapped.”
First active product line
Mobile games are KiBRAX’s first active public product line: a seven-game mobile puzzle portfolio, not one random app. Each title tests a single clear player promise, and every launch compounds what the studio knows about desire, positioning, visuals, and first sessions.
None of these titles are publicly available yet. Public availability will be announced here and on official store listings when each game is ready.
Calm blocks. Hard choices.
Calm stone-block puzzle where every placement feels heavy. A dark, tactile puzzle built around simple placement, quiet pressure, and the feeling that every move matters.
“No timer. Still trapped.”
All seven
Five named titles, two unannounced projects. Working names and concept art — no fake screenshots, no fake release dates.
Calm stone-block puzzle where every placement feels heavy.
“No timer. Still trapped.”
Two-sided puzzle that makes your brain argue with itself.
“You fixed one side. You ruined the other.”
Dice-domino logic game where rows and columns fight each other.
“Simple numbers. Mean choices.”
Cozy loop-closing puzzle that scratches your brain.
“Close the loop. Clear the mess.”
Controlled-chaos puzzle where one push changes everything.
“One move can save the board or destroy it.”
Unannounced mobile puzzle project.
“A new puzzle shelf under testing.”
Unannounced mobile puzzle project.
“Designed to test a different player promise.”
No downloads yet — and no fake buttons pretending otherwise. When a game is ready, its store availability will be announced here.